(Also yes, Spore modding is very much allowed and is one of the things that keeps the game alive.)ĮDIT: My mult-mesh I’m referring to the model kit. Not cell, because i already have a mod for that. Can I do this? Keep in mind that my mod comes with a credits page and I will add Pixologic to it if I can use those pieces. I would love to have a mod that enables hidden cell parts for the CREATURE editor. I highly doubt I’d use them all (if I could use them, but I don’t know yet) but there are a few I would really like to use as they are (no edits to them). 1 Possible footage of the terrain editor can be seen in this youtube video by a developer, but does not work in current version of spore. Unless you load up a different creature, at least. I was wondering, what is the rules/licensing for using these multi mesh parts in my mod unedited? Meaning taken straight from ZBrushCore and not attached to another model. The editor refuses to let you save - 'must have three parts' - even with three clothing parts put on. However, the multi mesh parts look very useful, especially for the type of mod I’m making (which adds robotic styled parts to Spore). With the exception of a few basic shapes like a perfect cube and a sphere, the models I’ve used have been made by me. I’m working on a mod for a game called Spore ( ) and a lot of the models I make for it are made with ZbrushCore (full single user license) and then edited in Blender. The long awaited Spore Custom Parts Mod ReleaseDownload 'Vallas Vanilla Style Parts'.
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